I have just started to learn swift 2 and I am testing a few things in an Xcode 'playground'. When a create an instance of the 'pyx' (below) I am not seeing the console output I would expect. I am sure I have made a silly mistake but after staring at it for a while I cannot figure it out.
class zxy {
var gameTimer = NSTimer()
var counter = 0
init() {
gameTimer = NSTimer (timeInterval: 1, target: self, selector: "Run:", userInfo: nil, repeats: true)
}
func Run(timer : NSTimer) {
while(counter < 10){
print(counter)
counter++
}
timer.invalidate()
}
}
You have 2 problems with your code. As @glenstorey points out in his answer, you need to call the method scheduledTimerWithTimeInterval:target:selector:userInfo:repeats:
, not the init method you're calling.
As @DanBeauleu says in his comment to my answer, the call would look like this in Swift:
NSTimer.scheduledTimerWithTimeInterval(
1,
target: self,
selector: "Run:",
userInfo: nil,
repeats: true)
The second problem is your Run method.
You don't want a while loop. That will repeat 10 times in a tiny fraction of a second the first time the timer fires, then invalidate the timer.
Your timer method needs to be changed like this:
func Run(timer : NSTimer)
{
if counter < 10
{
print(counter)
counter++
}
else
{
timer.invalidate()
}
}
(BTW, by strong convention, method/function names should start with a lower-case letter, so your Run
function should be named run
instead.)