I am trying to make a mud but when making a equip command I ran into this error.
if item.types == "weapon":
AttributeError: 'unicode' object has no attribute 'types'
I would like to fix my code so that it allows users to type equip sword and it will search for that item in his/her inventory and apply the stats.
Here is my item code
#weapons
class Weapon():
def __init__(self, name, ATK, gold, types):
self.name = name
self.ATK = ATK
self.gold = gold
self.types = types
club = Weapon("club", 1, 3, "weapon")
sword = Weapon("sword", 3, 10,"weapon")
axe = Weapon("axe", 4, 15,"weapon")
bow = Weapon("Hailey's bow", 10, 40,"weapon")
swordX = Weapon("Gods Sword", 8000, 8000,"weapon")
and here is my player code
players[id] = {
"name": None,
"room": "Tavern",
"ATK": 5,
"hp": 20,
"inventory": {},
"armorName": None,
"armorPT": None,
"weaponName": None,
"weaponPT": None,
}
and last my equip command code
elif command == "equip":
x = params.lower()
rm = rooms[players[id]["room"]]
if x in players[id]["inventory"]:
item = players[id]["inventory"][x]
weapon = players[id]["weaponName"]
wStat = players[id]["weaponPT"]
armor = players[id]["armorName"]
aStat = players[id]["armorPT"]
hp = players[id]["hp"]
ATK = players[id]["ATK"]
if item.types == "weapon":
weapon = item.name
wStat = item.ATK
ATK += wStat
mud.send_message(id,"you equip %s" % weapon)
mud.send_message(id,"NEW ATK: %d" % ATK)
elif item.type == "armor":
armor = item.name
aStat = item.DEF
hp += aStat
mud.send_message(id,"you equip %s" % armor)
mud.send_message(id,"NEW DEF: %d" % hp)
else:
mud.send_message(id,"not a vaid item type")
else:
mud.send_message(id,"you dont have this item")
If you think I need to add any more code for it to make sense, please tell me.
EDIT: i think i found where the problem is but i don't know how to fix it i believe it is in the take command and hoe it is added to the inventory it is being added as a string i don't know how to fix this
here is the code
elif command == "take":
x = params.lower()
rm = rooms[players[id]["room"]]
if rm["item"] == "yes":
if x in rm["itemName"]:
players[id]["inventory"][x] = x
del rm["itemName"][x]
mud.send_message(id, "you picked up %s" % x)
print players[id]["inventory"][x]
else:
mud.send_message(id,"You dont see that item")
else:
mud.send_message(id,"there is no item here")
The error message tells that item
is a unicode string, and not an instance of the class Weapon
.
Therefore, when you try to access item.types
you get an error.
N.B. not also that the next condition should be elif item.types == "armor":
(missing s
).