javascriptaudiojavascript-oscillator

javascript oscillator volume not fully working


I have the following snippet that creates an oscillator and plays it at a certain volume. I keep the oscillator variable outside of the scope of the function so that I can stop it with other functions if I need to.

var oscillator = null;
var isPlaying = false;

function play(freq, gain) {

    //stop the oscillator if it's already playing
    if (isPlaying) {
        o.stop();
        isPlaying = false;
    }

    //re-initialize the oscillator
    var context = new AudioContext();

    //create the volume node;
    var volume = context.createGain();
    volume.connect(context.destination);
    volume.gain.value = gain;

    //connect the oscillator to the nodes
    oscillator = context.createOscillator();
    oscillator.type = 'sine';
    oscillator.frequency.value = freq;

    oscillator.connect(volume);
    oscillator.connect(context.destination);

    //start playing
    oscillator.start();
    isPlaying = true;

    //log
    console.log('Playing at frequency ' + freq + ' with volume ' + gain);
}

Trouble is, the gain node volume seems to not work as you'd expect. From what I understand, a gain of 0 is muted, and a gain of 1 is 100% volume. But, in this case, passing 0 as the gain value only plays the sound muffled, as opposed to muting it completely (I hope I'm explaining that properly).

What am I doing wrong? Can anybody help?


Solution

  • The problem is that the oscillator node is connect to both the gain node and the destination node.

                    +---------------+
                    |               |
     oscillator ----+----> gain ----+---> destination
    

    So even if the gain node is attenuated to 0 there is still another path to the destination. The problem can be by deleting the second oscillator.connect line.

    oscillator.connect(volume);
    //oscillator.connect(context.destination);