I have a program that must continuously create thousands of objects off of a class that has about 12–14 methods. Will the fact that they are of a complex class cause a performance hit over creating a simpler object like a list or dictionary, or even another object with fewer methods?
Some details about my situation: I have a bunch of “text” objects that continuously create and refresh “prints” of their contents. The print objects have many methods but only a handful of attributes. The print objects can’t be contained within the text objects because the text objects need to be “reusable” and make multiple independent copies of their prints, so that rules out just swapping out the print objects’ attributes on refresh.
Am I better off,
This I assume would depend on whether or not there is a large cost associated with generating new objects with all the methods included in them, versus having to import all the independent functions to wherever they would have been called as object methods.
It doesn't matter how complex the class is; when you create an instance, you only store a reference to the class with the instance. All methods are accessed via this one reference.