I have android Hello Effect sample in front of me. I can see how it applying different effects on android.opengl.GLSurfaceView
. All done successfully. I wonder how can I get the output bitmap from GLSurfaceView
?
this is the code:
private GLSurfaceView glSurfaceView;
private int[] mTextures = new int[2];
private EffectContext mEffectContext;
private Effect mEffect;
private TextureRenderer mTexRenderer = new TextureRenderer();
private int mImageWidth;
private int mImageHeight;
private boolean mInitialized = false;
int mCurrentEffect;
public void setCurrentEffect(int effect) {
mCurrentEffect = effect;
}
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
/**
* Initialize the renderer and tell it to only render when
* explicity requested with the RENDERMODE_WHEN_DIRTY option
*/
glSurfaceView = (GLSurfaceView) findViewById(R.id.effectsview);
glSurfaceView.setEGLContextClientVersion(2);
glSurfaceView.setRenderer(this);
glSurfaceView.setRenderMode(GLSurfaceView.RENDERMODE_WHEN_DIRTY);
mCurrentEffect = R.id.none;
}
private void loadTextures() {
// Generate textures
GLES20.glGenTextures(2, mTextures, 0);
// Load input bitmap
Bitmap bitmap = BitmapFactory.decodeResource(getResources(),
R.drawable.puppy);
mImageWidth = bitmap.getWidth();
mImageHeight = bitmap.getHeight();
mTexRenderer.updateTextureSize(mImageWidth, mImageHeight);
// Upload to texture
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextures[0]);
GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0);
// Set texture parameters
GLToolbox.initTexParams();
}
private void initEffect() {
EffectFactory effectFactory = mEffectContext.getFactory();
if (mEffect != null) {
mEffect.release();
}
/**
* Initialize the correct effect based on the selected menu/action item
*/
switch (mCurrentEffect) {
case R.id.none:
break;
case R.id.autofix:
mEffect = effectFactory.createEffect(
EffectFactory.EFFECT_AUTOFIX);
mEffect.setParameter("scale", 0.5f);
break;
case R.id.bw:
mEffect = effectFactory.createEffect(
EffectFactory.EFFECT_BLACKWHITE);
mEffect.setParameter("black", .1f);
mEffect.setParameter("white", .7f);
break;
case R.id.brightness:
mEffect = effectFactory.createEffect(
EffectFactory.EFFECT_BRIGHTNESS);
mEffect.setParameter("brightness", 2.0f);
break;
case R.id.contrast:
mEffect = effectFactory.createEffect(
EffectFactory.EFFECT_CONTRAST);
mEffect.setParameter("contrast", 1.4f);
break;
case R.id.crossprocess:
mEffect = effectFactory.createEffect(
EffectFactory.EFFECT_CROSSPROCESS);
break;
case R.id.documentary:
mEffect = effectFactory.createEffect(
EffectFactory.EFFECT_DOCUMENTARY);
break;
case R.id.duotone:
mEffect = effectFactory.createEffect(
EffectFactory.EFFECT_DUOTONE);
mEffect.setParameter("first_color", Color.YELLOW);
mEffect.setParameter("second_color", Color.DKGRAY);
break;
case R.id.filllight:
mEffect = effectFactory.createEffect(
EffectFactory.EFFECT_FILLLIGHT);
mEffect.setParameter("strength", .8f);
break;
case R.id.fisheye:
mEffect = effectFactory.createEffect(
EffectFactory.EFFECT_FISHEYE);
mEffect.setParameter("scale", .5f);
break;
case R.id.flipvert:
mEffect = effectFactory.createEffect(
EffectFactory.EFFECT_FLIP);
mEffect.setParameter("vertical", true);
break;
case R.id.fliphor:
mEffect = effectFactory.createEffect(
EffectFactory.EFFECT_FLIP);
mEffect.setParameter("horizontal", true);
break;
case R.id.grain:
mEffect = effectFactory.createEffect(
EffectFactory.EFFECT_GRAIN);
mEffect.setParameter("strength", 1.0f);
break;
case R.id.grayscale:
mEffect = effectFactory.createEffect(
EffectFactory.EFFECT_GRAYSCALE);
break;
case R.id.lomoish:
mEffect = effectFactory.createEffect(
EffectFactory.EFFECT_LOMOISH);
break;
case R.id.negative:
mEffect = effectFactory.createEffect(
EffectFactory.EFFECT_NEGATIVE);
break;
case R.id.posterize:
mEffect = effectFactory.createEffect(
EffectFactory.EFFECT_POSTERIZE);
break;
case R.id.rotate:
mEffect = effectFactory.createEffect(
EffectFactory.EFFECT_ROTATE);
mEffect.setParameter("angle", 180);
break;
case R.id.saturate:
mEffect = effectFactory.createEffect(
EffectFactory.EFFECT_SATURATE);
mEffect.setParameter("scale", .5f);
break;
case R.id.sepia:
mEffect = effectFactory.createEffect(
EffectFactory.EFFECT_SEPIA);
break;
case R.id.sharpen:
mEffect = effectFactory.createEffect(
EffectFactory.EFFECT_SHARPEN);
break;
case R.id.temperature:
mEffect = effectFactory.createEffect(
EffectFactory.EFFECT_TEMPERATURE);
mEffect.setParameter("scale", .9f);
break;
case R.id.tint:
mEffect = effectFactory.createEffect(
EffectFactory.EFFECT_TINT);
mEffect.setParameter("tint", Color.MAGENTA);
break;
case R.id.vignette:
mEffect = effectFactory.createEffect(
EffectFactory.EFFECT_VIGNETTE);
mEffect.setParameter("scale", .5f);
break;
default:
break;
}
}
private void applyEffect() {
mEffect.apply(mTextures[0], mImageWidth, mImageHeight, mTextures[1]);
}
private void renderResult() {
if (mCurrentEffect != R.id.none) {
// if no effect is chosen, just render the original bitmap
mTexRenderer.renderTexture(mTextures[1]);
} else {
// render the result of applyEffect()
mTexRenderer.renderTexture(mTextures[0]);
}
}
@Override
public void onDrawFrame(GL10 gl) {
if (!mInitialized) {
//Only need to do this once
mEffectContext = EffectContext.createWithCurrentGlContext();
mTexRenderer.init();
loadTextures();
mInitialized = true;
}
if (mCurrentEffect != R.id.none) {
//if an effect is chosen initialize it and apply it to the texture
initEffect();
applyEffect();
}
renderResult();
}
@Override
public void onSurfaceChanged(GL10 gl, int width, int height) {
if (mTexRenderer != null) {
mTexRenderer.updateViewSize(width, height);
}
}
@Override
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
}
@Override
public boolean onCreateOptionsMenu(Menu menu) {
MenuInflater inflater = getMenuInflater();
inflater.inflate(R.menu.menu_main, menu);
return true;
}
@Override
public boolean onOptionsItemSelected(MenuItem item) {
setCurrentEffect(item.getItemId());
glSurfaceView.requestRender();
return true;
}
}
You can read the pixels back with glReadPixels()
after you're done rendering, but before eglSwapBuffers()
is called. You're using GLSurfaceView, which does the buffer-swap for you when onDrawFrame()
returns, so you'll need to do the capture right at the end of onDrawFrame()
.
You can find an example that saves the current GLES framebuffer to a PNG in Grafika. See the EglSurfaceBase#saveFrame() method (you can ignore the mEglCore test at the top).