I am currently using SDL 1.2.4 and C++Builder 10.0 Seattle. I have set up a simple test program to check if everything is working correctly.
The following code compiles with no warning or errors, but gives me a runtime error:
Exception-Klasse $C0000005 mit Meldung 'access violation at 0x68cc46f5: read of address 0x00001701'. Prozess Project1.exe (2624)
int _tmain(int argc, _TCHAR* argv[]) {
SDL_Init(SDL_INIT_VIDEO);
SDL_SetVideoMode(640, 480, 32, SDL_OPENGL);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(70,(double)640/480,1,1000);
while (true) {
SDL_PumpEvents();
}
return 0;
}
If I remove glMatrixMode(...)
, the code "works", meaning a window pops up but displays nothing. So the MatrixMode seems to be the problem here.
In case anyone finds this thread via google:
I downloaded opengl32.lib and gl32.lib for Borland compilers. Those files were broken apperently. Don't know the source anymore, but be cautious when using a file called bc_libs.zip
I created the .lib myself with the .dll found in windows/system32.