I am using proprietary language in Blaze Advisor (rule enginge). I am looking for an algorithm how to keep only top N items in array by groups formed by specific attribute. As an example there are two arrays:
parrent[0].id = 1
parrent[1].id = 2
And second array:
child[0].parrentId = 1
child[0].result = 3.0
child[1].parrentId = 1
child[1].result = 2.0
child[2].parrentId = 1
child[2].result = 4.0
child[3].parrentId = 1
child[3].result = 6.0
child[4].parrentId = 1
child[4].result = -1.0
child[5].parrentId = 2
child[5].result = 1.0
child[6].parrentId = 2
child[6].result = 16.0
child[7].parrentId = 2
child[7].result = 2.0
child[8].parrentId = 2
child[8].result = -10.0
child[9].parrentId = 2
child[9].result = 5.0
I would like to keep only top three elements for each parrentId
in child
array as indicated by result
attribute. In my language I can do all the basic operations - I can use if/else, while, for, for each constructs, and create new variables. I can sort array asc/desc and get indices of sorted elements. I can remove elements of an array.
For my data I need the following result:
child[0].parrentId = 1
child[0].result = 3.0
child[1].parrentId = 1
child[2].result = 4.0
child[3].parrentId = 1
child[3].result = 6.0
child[6].parrentId = 2
child[6].result = 16.0
child[7].parrentId = 2
child[7].result = 2.0
child[9].parrentId = 2
child[9].result = 5.0
That has the code:
len is an integer initially top.children.count - 1;
idx is an integer initially len;
while idx > atIdx do {
top.children[idx] = top.children[idx-1];
decrement idx;
}
top.children[atIdx] = child;
This code can do what you asked for:
child is an fixed array of 10 Child;
counter is an integer initially 0;
while counter < 10 do { child[counter] = a Child; increment counter }
child[0].parrentId = 1;
child[0].result = 3.0;
child[1].parrentId = 1;
child[1].result = 2.0;
child[2].parrentId = 1;
child[2].result = 4.0;
child[3].parrentId = 1;
child[3].result = 6.0;
child[4].parrentId = 1;
child[4].result = -1.0;
child[5].parrentId = 2;
child[5].result = 1.0;
child[6].parrentId = 2;
child[6].result = 16.0;
child[7].parrentId = 2;
child[7].result = 2.0;
child[8].parrentId = 2;
child[8].result = -10.0;
child[9].parrentId = 2;
child[9].result = 5.0;
groups is an array of real;
topN is an integer initially 4;
//Init the hashmap of [group] -> [array of 'N' top Child]
top3fromGroup is an association from real to TopChildren;
for each Child in child do if not groups.contains(it.parrentId) then {
top3fromGroup[it.parrentId] = a TopChildren;
initCounter is an integer initially 0;
while initCounter < topN do {
top3fromGroup[it.parrentId].children[initCounter] = a Child initially { it.result = Double.MIN_VALUE;}
increment initCounter;
}
groups.append(it.parrentId);
}
//Filling the groups at the hashmap with the Child elements ordered inside its groups
for each real in groups do {
group is a real initially it;
for each Child in child do {
localChild is some Child initially it;
if it.parrentId = group then {
top is some TopChildren initially top3fromGroup[group];
topValuesIdx is an integer initially 0;
while topValuesIdx < top.children.count do {
topChild is some Child initially top.children[topValuesIdx];
if localChild.result > topChild.result then {
insertAt(topValuesIdx, localChild, top);
topValuesIdx = top.children.count;
}
increment topValuesIdx;
}
}
}
}
//Printing the hashmap
for each real in groups do {
group is a real initially it;
print("Group: " group);
childIdx is an integer initially 0;
for each Child in top3fromGroup[it].children do {
print("\tchild["childIdx"].parrentId = " it.parrentId);
print("\tchild["childIdx"].result = " it.result);
increment childIdx;
}
}
The output on the Eclipse/Blaze console would be:
Group: 1.0
child[0].parrentId = 1.0
child[0].result = 6.0
child[1].parrentId = 1.0
child[1].result = 4.0
child[2].parrentId = 1.0
child[2].result = 3.0
child[3].parrentId = 1.0
child[3].result = 2.0
Group: 2.0
child[0].parrentId = 2.0
child[0].result = 16.0
child[1].parrentId = 2.0
child[1].result = 5.0
child[2].parrentId = 2.0
child[2].result = 2.0
child[3].parrentId = 2.0
child[3].result = 1.0
Execution complete.
I know this is a very simple solution and not the optimal one.