Part of a library I'm trying to bind returns an object -
Editor.prototype.getHandlers = function() {
return {
'shape.append': require('./draw/AppendShapeHandler'),
'shape.create': require('./draw/CreateShapeHandler')
};
};
What I can't figure out is how to specify the class type as the returned object is anonymous :
class type editor = object
method getHandlers : ? Js.t Js.opt Js.meth
end
Could anyone suggest a way forward here?
Thanks
Nick
For this case, perhaps something like:
class type editor = object
method getHandlers : <shape_append : Js.js_string Js.t Js.meth> Js.t Js.meth
end
More example:
class type server = object
method listen : int -> (unit -> unit) Js.callback -> unit Js.meth
method close : (unit -> unit) Js.callback -> unit Js.meth
method address :
<address: Js.js_string Js.t Js.readonly_prop;
family : Js.js_string Js.t Js.readonly_prop;
port: Js.js_string Js.t Js.readonly_prop> Js.t Js.meth
end
This approach, of binding this way, works but as I learned in my OCaml nodejs bindings, its better to write at a higher level rather than do these bindings. https://github.com/fxfactorial/ocaml-nodejs (Look at early git history for many more examples like this)