game-engineunity-game-enginegear-vrocclusion-culling

A wired occlusion culling phenomenon in unity3d, could you help me fix it?


I found a wire occlusion culling problem. Something in my view, but they acre culled. And give a back a black hole. They look like:

occlusion 1 occlusion 2

Do you know how to fix it? It nearlly made me crazy.


Solution

  • I got the solution to fix this problem.

    It is

    There is a Chinese post, Unity4.3遮挡剔除:故障排除 talking about this problem.