I'm trying to display a picture in an openGL environment. The picture's origninal dimensions are 3648x2432, and I want to display it with a 256x384 image. The problem is, 384 is not a power of 2, and when I try to display it, it looks stretched. How can I fix that?
There's three ways of doing this that I know of -
GL_ARB_texture_non_power_of_two
. It's probably best to avoid it though, since it looks like it's an Xorg-specific extension.