I'm trying to use a custom renderer to set the background of individual cells to a given image. In this case, I'm giving a chessboard wooden squares.
Here's what it looks like before:
Here's what it looks like afterwards:
EDIT: With a little experimentation, it seems that every square is given the wood icon. Pieces can still be moved, resulting in this: (put it in the comments because I can't post more than 2 links)
In my code, I've merely replaced the setBackground(darkSquare)
with setIcon(wood)
.
@SuppressWarnings("serial")
public class BoardCellRenderer extends DefaultTableCellRenderer {
private ArrayList<Coordinate> possibleMoves = new ArrayList<Coordinate>();
private ImageIcon wood = new ImageIcon("resources/images/light_square.png");
@Override
public Component getTableCellRendererComponent(JTable table, Object value, boolean isSelected, boolean hasFocus, int row, int column) {
super.getTableCellRendererComponent(table, value, isSelected, hasFocus, row, column);
setHorizontalAlignment(SwingConstants.CENTER);
Color darkSquare = new Color(125, 125, 125);
//pattern for the chessboard look
if(row % 2 == 0 && column % 2 == 1)
setBackground(darkSquare);
//setIcon(wood);
else if(row % 2 == 1 && column % 2 == 0)
setBackground(darkSquare);
//setIcon(wood);
else
setBackground(Color.WHITE);
for(Coordinate move : possibleMoves)
if(column == move.getX() && row == move.getY()){
setBackground(new Color(255, 51, 51, 50));
System.out.println("Highlighting (" + row + ", " + column + ")");
}
if(hasFocus){
setBorder(new MatteBorder(2, 2, 2, 2, Color.RED));
System.out.println("hasFocus [array]: " + row + ", " + column);
System.out.println("hasFocus [coordinate]: " + column + ", " + row);
}
if(isSelected)
setBorder(new MatteBorder(2, 2, 2, 2, Color.BLUE));
return this;
}
public void setPossibleMoves(ArrayList<Coordinate> possibleMoves){
this.possibleMoves = possibleMoves;
}
}
it seems that every square is given the wood icon.
The renderer remembers its last state.
So maybe something like:
// set the default values
setBackground(Color.WHITE);
setIcon(null);
if(row % 2 == 0 && column % 2 == 1)
//setBackground(darkSquare);
setIcon(wood);
else if(row % 2 == 1 && column % 2 == 0)
//setBackground(darkSquare);
setIcon(wood);
Of course you will still have a problem when you want to display a chess piece on top of the wood as you will want to render two icons, one for the background and one for the chess piece.
I'm not sure if a JTable is the best component to use for this. It might be easier to use a JPanel with a grid of either JPanel/JLabel to represent the wood square. Then you add a JLabel with an Icon of the chess piece to the square. This posting of a simple Chess Board might give you some ideas.
Edit:
Would that be why the cell looks like it's printing ...?
Probably. The default for a JLabel is to display the icon followed by the text.
You can change this behaviour by using:
setHorizontalTextPosition(JLabel.CENTER);
setVerticalTextPosition(JLabel.CENTER);
in the constructor of your renderer. Then the text will be centered over the icon.