I am making a Simon Says style game, there are four colored squares and the computer does a sequence, then you copy that, etc. and am at a point where I want to add some more advanced features. The current feature I am looking at is looking to change the color panels actual colors at the users will and being able to change them individually from one another.
How can I get the 'color panel(s)' to change to a new color via JColorChooser while keeping everything else set up?
At the moment I have it split up into a few different classes and am having issues getting them all to communicate and just work properly.
Main class(Only a snippet):
public class Simonish implements ActionListener, MouseListener {
private ColorPanel colorPanel[] = new ColorPanel[4];
private ScorePanel scorePanel = new ScorePanel();
private Menu menuBar = new Menu();
private JPanel gameBoard = new JPanel();
private Random rand = new Random();
private ArrayList<ColorPanel> compSeq = new ArrayList<ColorPanel>();
private Iterator<ColorPanel> iter;
private JFrame frame = new JFrame();
private boolean playerTurn = false;
private int speed = 500;
public Simonish(Color[] colors){
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JPanel pane = (JPanel)frame.getContentPane();
pane.setLayout(new BorderLayout());
gameBoard.setLayout(new GridLayout(2,2));
gameBoard.setPreferredSize(new Dimension(400,400));
for (int i=0;i<colorPanel.length;i++){
colorPanel[i] = new ColorPanel(colors[i]);
colorPanel[i].addMouseListener(this);
gameBoard.add(colorPanel[i]);
}
scorePanel.addStartListener(this);
frame.setJMenuBar(menuBar);
pane.add(scorePanel, BorderLayout.NORTH);
pane.add(gameBoard, BorderLayout.CENTER);
frame.setLocationRelativeTo(null);
frame.pack();
frame.setVisible(true);
}
My Menu code (builds the menubar and implements the actions):
public class Menu extends JMenuBar {
private JMenuBar menuBar = new JMenuBar();
private JMenu settings = new JMenu("Settings");
private JMenu stats = new JMenu("Stats");
private JMenu help = new JMenu("Help");
private JMenuItem chooseColor = new JMenuItem(new ChooseColorAction("Choose Color"));
private JMenuItem colorMode = new JMenuItem(new ColorModeAction("Color Mode"));
private JMenuItem hScore = new JMenuItem("High Scores");
private JMenuItem history = new JMenuItem("History");
private JMenuItem about = new JMenuItem("About");
private JMenuItem rules = new JMenuItem("Rules");
public Menu(){
this.add(settings);
this.add(stats);
this.add(help);
settings.add(chooseColor);
settings.add(colorMode);
stats.add(hScore);
stats.add(history);
help.add(about);
help.add(rules);
}
}
Action class to house the color changing code:
public class ColorModeAction extends AbstractAction {
public ColorModeAction(String name){
super(name);
}
@Override
public void actionPerformed(ActionEvent e) {
// TODO Auto-generated method stub
Color[] colors = {Color.CYAN, Color.BLACK, Color.WHITE, Color.GREEN};
//new Simonish(colors);
//JOptionPane.showMessageDialog(null, "Color Mode");
}
}
Use interfaces to communicate your classes. For example; ColorModeAction
needs to change colors so it should take an interface as parameter which able to change colors:
public interface ColorChanger {
public void changeColor(int index, Color newColor);
}
Make Simonish implement that interface:
public class Simonish implements ActionListener, MouseListener, ColorChanger {
public void changeColor(int index, Color new Color) {
//Change the given panel's color
}
}
Pass Simonish
as parameter to the menu, and move new ColorModeAction("Color Mode")
to the constructor. Then pass ColorChanger
to the ColorModeAction
as a parameter.
public class Menu extends JMenuBar {
...
private JMenuItem colorMode;
...
public class Menu(ColorChanger colorChanger) {
colorMode = new JMenuItem(new ColorModeAction(colorChanger, "Color Mode"));
}
}
And the new ColorModeAction
:
public class ColorModeAction extends AbstractAction {
private ColorChanger colorChanger;
public ColorModeAction(ColorChanger colorChanger, String name) {
super(name);
this.colorChanger = colorChanger;
}
@Override
public void actionPerformed(ActionEvent e) {
Color[] colors = { Color.CYAN, Color.BLACK, Color.WHITE, Color.GREEN };
colorChanger.changeColor(index, Color)
}
}
It is not fully working code but I think you got the idea.