This is my code:
public static void countTextViewTravelMode(final Integer value, final TextView myView, final CrudStateCallback back){
Integer begin = 0;
try {
begin = Integer.parseInt(myView.getText().toString());
}catch (Exception e){
Log.e("","error trying to get value travel:" + e.getMessage());
}
ValueAnimator animator = ValueAnimator.ofInt(begin, value);
animator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
public void onAnimationUpdate(ValueAnimator animation) {
String string = animation.getAnimatedValue() + "";
myView.setText(string);
}
});
animator.setEvaluator(new TypeEvaluator<Integer>() {
public Integer evaluate(float fraction, Integer startValue, Integer endValue) {
return Math.round((endValue - startValue) * fraction);
}
});
animator.setDuration(1000);
animator.start();
if(back!= null)
back.onResponse("");
}
This is being called once when the activity is called, and once after the Api call to get the new data is done. First time it goes from 0 to the correct value. Second time, it goes back to 0, starts from 0, and always stops at a random number, that is smaller than the wanted number. How can I make it not restart from 0, and also, finish at the wanted nr?
This was wrong:
animator.setEvaluator(new TypeEvaluator<Integer>() {
public Integer evaluate(float fraction, Integer startValue, Integer endValue) {
return Math.round((endValue - startValue) * fraction);
}
});
Took it out and it works like a charm