c++pass-by-referencepass-by-name

Consequences of only using stack in C++


Lets say I know a guy who is new to C++. He does not pass around pointers (rightly so) but he refuses to pass by reference. He uses pass by value always. Reason being that he feels that "passing objects by reference is a sign of a broken design".

The program is a small graphics program and most of the passing in question is mathematical Vector(3-tuple) objects. There are some big controller objects but nothing more complicated than that.

I'm finding it hard to find a killer argument against only using the stack.

I would argue that pass by value is fine for small objects such as vectors but even then there is a lot of unnecessary copying occurring in the code. Passing large objects by value is obviously wasteful and most likely not what you want functionally.

On the pro side, I believe the stack is faster at allocating/deallocating memory and has a constant allocation time.

The only major argument I can think of is that the stack could possibly overflow, but I'm guessing that it is improbable that this will occur? Are there any other arguments against using only the stack/pass by value as opposed to pass by reference?


Solution

  • Subtyping-polymorphism is a case where passing by value wouldn't work because you would slice the derived class to its base class. Maybe to some, using subtyping-polymorphism is bad design?