I have created a window with glutCreateWindow
and started a loop using glutMainLoop
. I want to end that loop and close the window so I use glutLeaveMainLoop
and glutCloseFunc
to destroy it. Automatically, my application terminates.
I would like the application to persist after the window is destroyed. Is it possible?
According to this link I can do it, however I don't know how. I'm using freeglut.
In the doc for glutCloseFunc()
:
Users looking to prevent FreeGLUT from exiting when a window is closed, should look into using
glutSetOption
to setGLUT_ACTION_ON_WINDOW_CLOSE
.
which leads to the glutSetOption()
docs:
GLUT_ACTION_ON_WINDOW_CLOSE
- Controls what happens when a window is closed by the user or system:
GLUT_ACTION_EXIT
will immediately exit the application (default, GLUT's behavior).GLUT_ACTION_GLUTMAINLOOP_RETURNS
will immediately return from the main loop.GLUT_ACTION_CONTINUE_EXECUTION
will continue execution of remaining windows.
And from glutLeaveMainLoop()
:
The
glutLeaveMainLoop
function causes freeglut to stop the event loop. If theGLUT_ACTION_ON_WINDOW_CLOSE
option has been set toGLUT_ACTION_GLUTMAINLOOP_RETURNS
orGLUT_ACTION_CONTINUE_EXECUTION
, control will return to the function which called glutMainLoop; otherwise the application will exit.
Putting the pieces together:
#include <GL/freeglut.h>
#include <iostream>
void display()
{
glClear( GL_COLOR_BUFFER_BIT );
glutSwapBuffers();
}
int main( int argc, char** argv )
{
glutInit( &argc, argv );
glutInitDisplayMode( GLUT_RGBA | GLUT_DOUBLE );
glutCreateWindow( "GLUT" );
glutDisplayFunc( display );
glutSetOption( GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_GLUTMAINLOOP_RETURNS );
std::cout << "Before glutMainLoop()!" << std::endl;
glutMainLoop();
std::cout << "Back in main()!" << std::endl;
return 0;
}