I have a vector of Shapes, Shape being a class I wrote. In the keyDown function, I iterate through this vector of Shapes and update the bool property, background, to true. However, it appears not to be persisting this change.
Main class:
vector<Shape> mTrackedShapes;
void CeilingKinectApp::keyDown( KeyEvent event )
{
// remove all background shapes
if (event.getChar() == 'x') {
for (Shape s : mTrackedShapes) {
s.background = true;
}
}
}
Shape.h
#pragma once
#include "CinderOpenCV.h"
class Shape
{
public:
Shape();
int ID;
double area;
float depth;
cv::Point centroid; // center point of the shape
bool matchFound;
bool moving;
bool background;
cinder::Color color;
int stillness;
float motion;
cv::vector<cv::Point> hull; // stores point representing the hull of the shape
int lastFrameSeen;
};
Shape.cpp
#include "Shape.h"
Shape::Shape() :
centroid(cv::Point()),
ID(-1),
lastFrameSeen(-1),
matchFound(false),
moving(false),
background(false),
stillness(0),
motion(0.0f)
{
}
It registers the keyDown event, and correctly iterates through the vector, but the background property remains false. What am I doing wrong?
Try
for (Shape &s : mTrackedShapes)
Your code would make a copy of the object, and you would change the properties on the copy rather than the one in the vector