I am trying to get a random value, but that doesn't work.
I use this for exemple.
srand(time(NULL) ^ getpid());
int a = rand() % 100;
I get a random value the first time, but every other time I call rand(), I get the same value.
My full code :
Worms::Worms(std::string const& name, Ogre::SceneManager *scene,
Ogre::ColourValue &color, unsigned char hp) :
_name(name), _hp(hp), _scene(scene), _color(color)
{
srand(time(NULL) ^ getpid());
std::cout << "creating worms" << name << std::endl;
std::cout << color << std::endl;
this->_ent = scene->createEntity(name, "Worm.mesh");
this->generatePosition();
this->setColor(color);
}
void Worms::generatePosition()
{
int a = rand() % 10;
std::cout << a << std::endl;
Ogre::Vector3 pos(rand() % 800 + 100 , 450, 0);
std::cout << pos << std::endl;
this->_node = this->_scene->getRootSceneNode()->createChildSceneNode(this->_name);
this->_node->attachObject(this->_ent);
this->_node->showBoundingBox(true);
this->_node->scale(_node->getScale() * 4);
_node->rotate(Ogre::Vector3::UNIT_X, Ogre::Degree(90));
_node->rotate(Ogre::Vector3::UNIT_Z, Ogre::Degree(90));
_node->setPosition(pos);
}
And the output :
4
Vector3(498, 450, 0)
creating worms K04L4_1
creating wormsK04L4_1 Captain_2
ColourValue(1, 0, 0, 0)
4
Vector3(498, 450, 0)
creating worms K04L4_1
creating wormsK04L4_1 Captain_3
ColourValue(1, 0, 0, 0)
4
Vector3(498, 450, 0)
creating worms K04L4_1
ok
creating wormsOP3X_2 Pride_1
ColourValue(0, 1, 0, 0)
4
Vector3(498, 450, 0)
creating worms OP3X_2
creating wormsOP3X_2 Captain_2
ColourValue(0, 1, 0, 0)
I was using srand() more than one time in my program, now I call it once in my main() function and that works fine.