In one class called LevelSelectViewController, I have this public property
@property (nonatomic, strong, getter=getLevelNumber) NSNumber *levelNumber;
which stores an int value based on a UIButton* touch selection using the method
- (IBAction)buttonPressedSoWhatNumber:(id)sender
{
UIButton *button = (UIButton *)sender;
int row = button.tag;
_levelNumber = [NSNumber numberWithInt:row];
}
When I put a breakpoint at the end of the method to see if my touch interaction triggers the correct result based on what I coded (when I press button 1, really), _levelNumber reads 0 (which it should). I also have a getter method written out for it.
Now, in this second class called GameViewController, I have a method setUpBoards which (should) obtain that value for *levelNumber. It looks like this:
- (void)setUpBoards {
LevelSelectViewController* level = [[LevelSelectViewController alloc] init];
[level getLevelNumber];
[self createLevelModel:(int)level];
}
In that same class, the method createLevelModel:(int)levelIndex uses that value to be passed to 5 initialization methods that access a Levels.plist file to load data for my game.
Basically, that number represents what level button I pressed and uses that number to load the correct level. In another manner, I have verified that those 5 initialization methods work along with loading data from my Levels.plist file.
Now, between the transition from LevelSelectViewController to GameViewController, I receive the NSRangeException error message:
'NSRangeException', reason: '-[__NSCFArray objectAtIndex:]: index (554166800) beyond bounds (1)'
even when pressing the 1 button (which should work considering I only have Item 0 in my plist typed out.......which, again, I verified worked using another manner).
TO ADD ON TO THIS. Here's another important method:
-(UICollectionViewCell *)collectionView:(UICollectionView *)collectionView
cellForItemAtIndexPath:(NSIndexPath *)indexPath {
static NSString *cellIdentifier = @"cvCell";
CVCell *cell = (CVCell *)[collectionView dequeueReusableCellWithReuseIdentifier:cellIdentifier forIndexPath:indexPath];
NSMutableArray *data = [self.dataArray objectAtIndex:indexPath.section];
NSString *cellData = [data objectAtIndex:indexPath.row];
[cell.buttonClick setTag:indexPath.row];
[cell.buttonClick addTarget:self action:@selector(buttonPressedSoWhatNumber:)
forControlEvents:UIControlEventTouchUpInside];
[cell addSubview:cell.buttonClick];
return cell;
}
Any insight?
Here's the push controller method from LevelSelectViewController to GameViewController:
-(IBAction)buttonPressed:(id)sender {
GameViewController* obj = [[GameViewController alloc] initWithNibName:@"GameViewController" bundle:nil];
[self.navigationController pushViewController:obj animated:YES];
}
buttonPressed: is another method given to the UIButton*
You need a simple int
property in LevelSelectViewController
that you can use to store the level that has been selected:
@property int levelSelected;
The store the selected value in your button press handler:
- (IBAction)buttonPressedSoWhatNumber:(UIButton *)sender
{
self.levelSelected = sender.tag;
}
Then you can pass this to a corresponding int
property on your GameViewController
;
-(IBAction)buttonPressed:(id)sender {
GameViewController* obj = [[GameViewController alloc] initWithNibName:@"GameViewController" bundle:nil];
obj.level = self.selectedLevel
[self.navigationController pushViewController:obj animated:YES];
}