Is there an elegant canonical way to implement template method pattern in Go? In C++ this looks like this:
#include <iostream>
#include <memory>
class Runner {
public:
void Start() {
// some prepare stuff...
Run();
}
private:
virtual void Run() = 0;
};
class Logger : public Runner {
private:
virtual void Run() override {
std::cout << "Running..." << std::endl;
}
};
int main() {
std::unique_ptr<Runner> l = std::make_unique<Logger>();
l->Start();
return 0;
}
In golang i wrote something like this:
package main
import (
"fmt"
"time"
)
type Runner struct {
doRun func()
needStop bool
}
func (r *Runner) Start() {
go r.doRun()
}
func NewRunner(f func()) *Runner {
return &Runner{f, false}
}
type Logger struct {
*Runner
i int
}
func NewLogger() *Logger {
l := &Logger{}
l.doRun = l.doRunImpl
return l
}
func (l *Logger) doRunImpl() {
time.Sleep(1 * time.Second)
fmt.Println("Running")
}
func main() {
l := NewLogger()
l.Start()
fmt.Println("Hello, playground")
}
But this code fails with runtime null pointer error. Basic idea is to mix in some functionality from derived classes (go structs) to the base class routine in a way that base class state is available from this mix-in derived routine.
Logger
embeds a pointer which will be nil when you allocate the struct. That's because embedding does not put everything inside the struct, it actually creates a field (named Runner
of type *Runner
in your case) and the language gives you some syntactic sugar to access what's inside it. In your case it means that you can access Runner
fields in two ways:
l := Logger{}
l.needStop = false
//or
l.Runner.needStop = false
To fix the error you need to allocate Runner
field inside the Logger
like so:
l := Logger{Runner:&Runner{}}
Or embed by value instead of pointer.