Audio.AnalyserFreqBinCount("audio", 0)
My game is analyzing the audio levels so that music can affect the game behaviour.
How can I play audio a bit delayed, after it has been analyzed, now the analyzing occurs exactly same time when music is played.
Assuming you can access the Web Audio API via the framework, you could use the createDelay()
to create a delay node. The delay is given in seconds.
Then simply: