Note : Please ignore colors, gradients and size! My concern is perspective is not worked as expected
I am trying to achieve output as bellow,
But when I run my code it is giving me following output
Have a look at my code please :
CATransformLayer *baseLayer = [CATransformLayer layer];
baseLayer.anchorPoint = CGPointZero;
baseLayer.bounds = self.view.bounds;
baseLayer.position = CGPointMake(CGRectGetMidX(self.view.bounds), CGRectGetMidY(self.view.bounds));
[self.view.layer addSublayer:baseLayer];
CALayer *redLayer = [CALayer layer];
redLayer.backgroundColor = [UIColor redColor].CGColor;
redLayer.frame = CGRectMake(0, 0, 100, 100);
redLayer.position = CGPointMake(0,0);
redLayer.anchorPoint = CGPointMake(1, 0.5); // right
[baseLayer addSublayer:redLayer];
CALayer *blueLayer = [CALayer layer];
blueLayer.backgroundColor = [UIColor blueColor].CGColor;
blueLayer.bounds = CGRectMake(0, 0, 600, 100);
blueLayer.anchorPoint = CGPointMake(1, 0.5); // right
blueLayer.position = CGPointMake(-50,0);
[baseLayer addSublayer:blueLayer];
CATransform3D transform = CATransform3DIdentity;
transform.m34 = -1/80;
transform = CATransform3DRotate(transform, -M_PI_2, 0, 1, 0);
blueLayer.transform = transform;
baseLayer.sublayerTransform = CATransform3DRotate(CATransform3DIdentity, degreesToRadians(80), 0, 1, 0);
I Don't what makes this issue resolved but here is my updated code it is working as expected.
CATransformLayer *baseLayer = [CATransformLayer layer];
baseLayer.anchorPoint = CGPointZero;
baseLayer.bounds = self.view.bounds;
baseLayer.position = CGPointMake(CGRectGetMidX(self.view.bounds), CGRectGetMidY(self.view.bounds));
CALayer *redLayer = [CALayer layer];
redLayer.backgroundColor = [UIColor redColor].CGColor;
redLayer.frame = CGRectMake(0, 0, 1000, 250);
redLayer.position = CGPointMake(0,0);
redLayer.anchorPoint = CGPointMake(0, 0.5); // right
redLayer.transform = CATransform3DRotate(CATransform3DIdentity, M_PI_2,0.0f, 1.0f, 0.0f);
[baseLayer addSublayer:redLayer];
CALayer *blueLayer = [CALayer layer];
blueLayer.backgroundColor = [UIColor blueColor].CGColor;
blueLayer.bounds = CGRectMake(0, 0, 125, 250);
blueLayer.anchorPoint = CGPointMake(0, 0.5); // right
blueLayer.position = CGPointMake(0,0);
[baseLayer addSublayer:blueLayer];
CGFloat perspective = -1000.0; //This relates to the m34 perspective matrix.
CATransform3D rotationAndPerspectiveTransform = CATransform3DIdentity;
rotationAndPerspectiveTransform.m34 = 1.0 / perspective;
rotationAndPerspectiveTransform = CATransform3DRotate(newTransform, degreesToRadians(10) , 0.0f, 1.0f, 0.0f);
baseLayer.sublayerTransform = rotationAndPerspectiveTransform;