c++auto-ptr

why there are template copy constructor and override operator function in auto_ptr?


why there are template copy constructor and override operator function in auto_ptr?

The ISO standard for C++ specifies the following interface for auto_ptr. (This is copied straight out of the 2003 standard.)

  namespace std {
    template <class Y> struct auto_ptr_ref {};

    template<class X> class auto_ptr {
    public:
      typedef X element_type;

      // 20.4.5.1 construct/copy/destroy:
      explicit auto_ptr(X* p =0) throw();
      auto_ptr(auto_ptr&) throw();
      template<class Y> auto_ptr(auto_ptr<Y>&) throw();
      auto_ptr& operator=(auto_ptr&) throw();
      template<class Y> auto_ptr& operator=(auto_ptr<Y>&) throw();
      auto_ptr& operator=(auto_ptr_ref<X> r) throw();
      ~auto_ptr() throw();

      // 20.4.5.2 members:
      X& operator*() const throw();
      X* operator->() const throw();
      X* get() const throw();
      X* release() throw();
      void reset(X* p =0) throw();

      // 20.4.5.3 conversions:
      auto_ptr(auto_ptr_ref<X>) throw();
      template<class Y> operator auto_ptr_ref<Y>() throw();
      template<class Y> operator auto_ptr<Y>() throw();
    };

why there are:

template<class Y> auto_ptr(auto_ptr<Y>&) throw();

I think just auto_ptr(auto_ptr&) throw(); is ok.


Solution

  • With template copy constructor we can initialize auto_ptr of Base class type by Derived one. Without it auto_ptr<Base> and auto_ptr<Derived> are completely unrelated types.

    struct Base {};
    struct Derived : Base {};
    
    auto_ptr<Derived> d(new Derived);
    auto_ptr<Base> b = d;