swiftgrand-central-dispatchswift3libdispatch

Whither dispatch_once in Swift 3?


Okay, so I found out about the new Swifty Dispatch API in Xcode 8. I'm having fun using DispatchQueue.main.async, and I've been browsing around the Dispatch module in Xcode to find all the new APIs.

But I also use dispatch_once to make sure that things like singleton creation and one-time setup don't get executed more than once (even in a multithreaded environment)... and dispatch_once is nowhere to be found in the new Dispatch module?

static var token: dispatch_once_t = 0
func whatDoYouHear() {
    print("All of this has happened before, and all of it will happen again.")
    dispatch_once(&token) {
        print("Except this part.")
    }
}

Solution

  • Since Swift 1.x, Swift has been using dispatch_once behind the scenes to perform thread-safe lazy initialization of global variables and static properties.

    So the static var above was already using dispatch_once, which makes it sort of weird (and possibly problematic to use it again as a token for another dispatch_once. In fact there's really no safe way to use dispatch_once without this kind of recursion, so they got rid of it. Instead, just use the language features built on it:

    // global constant: SomeClass initializer gets called lazily, only on first use
    let foo = SomeClass()
    
    // global var, same thing happens here
    // even though the "initializer" is an immediately invoked closure
    var bar: SomeClass = {
        let b = SomeClass()
        b.someProperty = "whatever"
        b.doSomeStuff()
        return b
    }()
    
    // ditto for static properties in classes/structures/enums
    class MyClass {
        static let singleton = MyClass()
        init() {
            print("foo")
        }
    }
    

    So that's all great if you've been using dispatch_once for one-time initialization that results in some value -- you can just make that value the global variable or static property you're initializing.

    But what if you're using dispatch_once to do work that doesn't necessarily have a result? You can still do that with a global variable or static property: just make that variable's type Void:

    let justAOneTimeThing: () = {
        print("Not coming back here.")
    }()
    

    And if accessing a global variable or static property to perform one-time work just doesn't feel right to you -- say, you want your clients to call an "initialize me" function before they work with your library -- just wrap that access in a function:

    func doTheOneTimeThing() {
        justAOneTimeThing
    }
    

    See the migration guide for more.