how can i draw square net ( like chess) in SDI MFC ? and how to determine the position for putting some more shape in specific position ? i have to use (Moveto) and (Lineto) and draw them 1 by 1 ? or using bitmap ? or easier way ? i tried in this way but it's not really smart. thank you.
COLORREF blueline = RGB(255, 0, 0);
pen1.CreatePen(PS_SOLID, 3, blueline);
pDC->SelectObject(&pen1);
pDC->MoveTo(0,80);
pDC->LineTo(1024, 80);
pDC->SelectObject(&pen1);
You can draw solid rectangles by calling CDC::FillSolidRect. If your rectangles should contain a more complex pattern, use CDC::FillRect instead.
You can render a checkered board using the following pseudo-code:
for (int x = 0; x < 8; ++x) {
for (int y = 0; y < 8; ++y ) {
// Calculate square position and size
int x0 = x_origin + x * square_width;
int x1 = x_origin + (x + 1) * square_width;
int y0 = y_origin + y * square_height;
int y1 = y_origin + (y + 1) * square_height;
RECT r = {x0, y0, x1, y1};
// Pick alternating color
COLORREF color = (x + y) & 1 ? RGB(0, 0, 0) : RGB(255, 255, 255);
// Render square
pDC->FillSolidRect(&r, color);
}
}