This has been bothering me for a bit, and I'm not sure there is an answer out there. I know there are modules such as Love2D that accomplish gradients, which I'm guessing uses RGB coloring. However, I'm needing to find something quite similar using xterm 256 colors, but I cannot seem to find a gradient map anywhere to assist with this.
My guess is that I'll have to create a "nearest to RGB color" and create a gradient from that, matching the corresponding RBG to the nearest xterm match, but to be quite honest, I don't even know where to begin with this. I know there's a "convert xterm to RGB hex" script in Python (located here), but as I don't know Python, I don't know how to convert that to Lua.
Ultimately, what I want to do is be able to turn text into a rainbow gradient, more or less. I currently have a function to return xterm colors, but it's completely random, and the output can be a bit harsh to read. Here's what I have for that code. The @x
stands for "convert to xterm color", and it is followed by a three digit code (001 to 255), followed by the text.
function rainbow(text)
local rtext = ""
local xcolor = 1
local sbyte = 1
for i = 1, #text do
math.randomseed(os.time() * xcolor * sbyte)
sbyte = string.byte(i)
xcolor = math.random(1, 255)
rtext = rtext .. "@x" .. string.rep("0", 3 - string.len(xcolor)) .. xcolor .. text:sub(i,i)
end
return rtext
end
So, for example, print(rainbow("Test"))
would result in:
@x211T@x069e@x154s@x177t
Obviously, this is not a gradient, and is not what I want to end up with. Is what I want possible, or is it a lost cause?
Edit
I know the limitiations of 256 colors, and I know there's not a whole lot of wiggle room. As was pointed out in the comment, there'd be a lot of the same color matching, so I'd get a string of the same colors. That's fine with me, really. No matter how many actual transitions it makes, I'd like for it to closely simulate a gradient.
What would be nice is if I were able to at least create color groups properly without having to poll the charts. What I may wind up having to do, I guess, is create a table of "compatible colors schemes" and work with that, unless someone has a better idea.
Define nearest_term256_color_index
function:
local abs, min, max, floor = math.abs, math.min, math.max, math.floor
local levels = {[0] = 0x00, 0x5f, 0x87, 0xaf, 0xd7, 0xff}
local function index_0_5(value) -- value = color component 0..255
return floor(max((value - 35) / 40, value / 58))
end
local function nearest_16_231(r, g, b) -- r, g, b = 0..255
-- returns color_index_from_16_to_231, appr_r, appr_g, appr_b
r, g, b = index_0_5(r), index_0_5(g), index_0_5(b)
return 16 + 36 * r + 6 * g + b, levels[r], levels[g], levels[b]
end
local function nearest_232_255(r, g, b) -- r, g, b = 0..255
local gray = (3 * r + 10 * g + b) / 14
-- this is a rational approximation for well-known formula
-- gray = 0.2126 * r + 0.7152 * g + 0.0722 * b
local index = min(23, max(0, floor((gray - 3) / 10)))
gray = 8 + index * 10
return 232 + index, gray, gray, gray
end
local function color_distance(r1, g1, b1, r2, g2, b2)
return abs(r1 - r2) + abs(g1 - g2) + abs(b1 - b2)
end
local function nearest_term256_color_index(r, g, b) -- r, g, b = 0..255
local idx1, r1, g1, b1 = nearest_16_231(r, g, b)
local idx2, r2, g2, b2 = nearest_232_255(r, g, b)
local dist1 = color_distance(r, g, b, r1, g1, b1)
local dist2 = color_distance(r, g, b, r2, g2, b2)
return dist1 < dist2 and idx1 or idx2
end
Define generate_gradient
function which inserts @x...
in your text:
local unpack, tonumber = table.unpack or unpack, tonumber
local function convert_color_to_table(rrggbb)
if type(rrggbb) == "string" then
local r, g, b = rrggbb:match"(%x%x)(%x%x)(%x%x)"
return {tonumber(r, 16), tonumber(g, 16), tonumber(b, 16)}
else
return rrggbb
end
end
local function round(x)
return floor(x + 0.5)
end
local function generate_gradient(text, first_color, last_color)
local r, g, b = unpack(convert_color_to_table(first_color))
local dr, dg, db = unpack(convert_color_to_table(last_color))
local char_pattern = "[^\128-\191][\128-\191]*"
local n = max(1, select(2, text:gsub(char_pattern, "")) - 1)
dr, dg, db = (dr - r)/n, (dg - g)/n, (db - b)/n
local result = ""
for c in text:gmatch(char_pattern) do
result = result..("@x%03d"):format(nearest_term256_color_index(
round(r), round(g), round(b)))..c
r, g, b = r + dr, g + dg, b + db
end
return result
end
Test it inside terminal:
local function print_with_colors(str)
print(
str:gsub("@x(%d%d%d)",
function(color_idx)
return "\27[38;5;"..color_idx.."m"
end)
.."\27[0m"
)
end
local str = "Gradient"
local blue, red = {0, 0, 255}, "#FF0000"
str = generate_gradient(str, blue, red) -- gradient from blue to red
print(str)
print_with_colors(str)
rainbow()
is not a gradient, it would be a chain of several gradients.