javamultithreadingsocketsserverjava-server

Muti - threaded Web Server in Java


I'm trying to build a server with Java. My question is: how to do if I have multiple users at the same time? The answer is: multi threading. But I don't know how to do.

For example, if there is two client connected at the same time, and a server (who does 2*number) : if the client1 say "50" to the server and the client 2 "10", the server is supposed to return "100" to the first client and "20" to the second. But i'm not sure my code works.

Server side:

public class Server {
public static void main(String[] args){
    ServerSocket socket;
    try {
    socket = new ServerSocket(4444);
    Thread t = new Thread(new Accept(socket));
    t.start();
    } catch (IOException e) {
        e.printStackTrace();
    }
}

class Accept implements Runnable {
   private ServerSocket socketserver;
   private Socket socket;
   private int nbrclient = 1;
    public Accept(ServerSocket s){
        socketserver = s;
    }
    public void run() {
        try {
          socket = socketserver.accept();
          in = new BufferedReader (new InputStreamReader (socket.getInputStream()));
            String message = in.readLine();
            System.out.println(message);

            out = new PrintWriter(socket.getOutputStream());
            out.println("Pong");
            out.flush();
            socket.close();
        } catch (IOException e) {
            e.printStackTrace();
        }
    }
}

Client side:

 public class Client {
    public static void main(String[] zero) {    
        Socket socket;
        BufferedReader in;
        PrintWriter out;
        try {
            socket = new Socket(InetAddress.getLocalHost(),4444);   
            out = new PrintWriter(socket.getOutputStream());
            out.println("Ping");
            out.flush();
            in = new BufferedReader (new InputStreamReader (socket.getInputStream()));
            String message = in.readLine();
            System.out.println(message);
            socket.close();
        }catch (UnknownHostException e) {
            e.printStackTrace();
        }catch (IOException e) {
            e.printStackTrace();
        }
    }

}

If you have any ideas (how to do multi-threading and how to verify if my code works, like run two Clients.java and check if the multi-threading works)


Solution

  • The Server sides needs a while loop:

    public class Server {
    public static void main(String[] args){
        ServerSocket socket;
        try {
            while(true){
                socket = new ServerSocket(4444);
                Socket socketInstance = socket.accept();
                Thread t = new Thread(new Accept(socketInstance));
                t.start();
            }
        } catch (IOException e) {
            e.printStackTrace();
        }
    }
    
    class Accept implements Runnable {
       private Socket socket;
       private int nbrclient = 1;
        public Accept(Socket s){
            socket = s;
        }
        public void run() {
            try {
    
                in = new BufferedReader (new InputStreamReader (socket.getInputStream()));
                String message = in.readLine();
                System.out.println(message);//this message should be your number
                Double number = Double.parseString(message);
    
                out = new PrintWriter(socket.getOutputStream());
                //out.println("Pong");
                out.println(2*number +"");
                out.flush();
                socket.close();
            } catch (IOException e) {
                e.printStackTrace();
            }
        }
    }
    

    The client side looks ok. Just replace out.println("Ping"); with out.println("50"); or whatever you want.

    You first start the server and then you can start multiple client applications. If you have any errors you can then post them here and have a look on an exact scenario.