I recently started implementing On Demand Resources to my app. Everything is fine and dandy when I deploy the app to my phone from Xcode. But when I upload the binary to iTunes Connect it says "0 Asset Packs":
The asset tags in Xcode look fine:
Here's what the build settings of Assets looks like:
I'm testing via TestFlight and in the app I get an error saying "The requested application data doesn't exist."
I tried the following:
All help is appreciated!
Whatever the problem is, it seems to be resolved now. Asset packs seem to show the correct number of Asset packs in the iTunes Connect, and the apps downloaded through test flight now work properly. I guess they got aware of such a problem and fixed it, and we just happened to test our apps in this unlucky time.