I've been looking at various Node.js projects' source, and I've noticed that some people use invariant. From what I understood, invariant
is a tool that lets you put assertions in your code, and raise errors as needed.
When would you favor using invariant
vs throwing errors the traditional way?
// Using invariant
function doSomething(a, b) {
invariant(a > b, 'A should be greater than B');
}
// If throw
function doSomething(a, b) {
if(a <= b) {
throw new Error('A should be greater than B');
}
}
There are a few reasons:
invariant(x ...
, and it's easy to see what's being checked:function f(xs, x) {
// all the invariants are lined up, one after another
invariant(xs.type == x.type, "adding an element with the same type");
invariant(xs.length != LIST_MAX_SIZE, "the list isn't full");
invariant(fitting(x), "x is fitting right in the list");
}
Compare with the usual throw approach:
function f(xs, x) {
if (xs.type != x.type)
throw new Error("adding an element with the same type");
if (xs.length == LIST_MAX_SIZE)
throw new Error("the list isn't full");
if (!fitting(x))
throw new Error("x is fitting right in the list");
}
It makes it easy to eliminate it in release build.
It's often that you want preconditions checked in dev/test, but don't want them in release because of how slow they'd be.
If you have such an invariant
function, you can use a tool like babel (or some other) to remove these calls from production builds
(this is somewhat like how D does it).