What method do I have to use for calculating the distance that CGPoint travelled from its old position to new position?
var point: CGPoint = CGPointMake(x:50.0, y:50.0)
...and there is a method for dragging a point with LMB:
func mouseDragged(event: NSEvent) {
var pointDragged = self.convertPoint(event.locationInWindow, fromView: nil)
}
Use Pythagorean theorem and mouseLocation = event.mouseLocation()
where event
in your case is of type NSEvent
.
let point1: CGPoint = CGPoint(x: 2.0, y: 9.0)
let point2: CGPoint = CGPoint(x: 4.0, y: 13.0)
let xDist = (point1.x - point2.x)
let yDist = (point1.y - point2.y)
let distance = sqrt((xDist * xDist) + (yDist * yDist))
print(distance)
point1
would be your starting position and you can obtain the position where the user clicked - point2
, from the NSEvent
in your mouseDragged
function:
mouseLocation = event.mouseLocation()
point2 = CGPointMake(mouseLocation.x, mouseLocation.y)