I am using OIS for handling my input with Ogre and currently, on KeyPress/Release a Message object like the following will be constructed and distributed among subscribers.
class Message
{
public:
Message();
~Message();
inline void SetKeyEvent(const OIS::KeyEvent& keyEvent) { _keyEvent = keyEvent; }
const OIS::KeyEvent& GetKeyEvent() const { return _keyEvent; }
private:
OIS::KeyEvent _keyEvent;
};
Since this object will be constructed/destroyed whenever input is received via keyboard, I am trying to store a pre-constructed Message object and then simply update the _keyEvent
field with the new data, before distributing.
The problem is that the OIS::KeyEvent
object has a const member which is preventing me from using the assignment operator. The SetKeyEvent method gives me the following syntax error:
function "OIS::KeyEvent::operator=(const OIS::KeyEvent &)" (declared implicitly) cannot be referenced -- it is a deleted function
I was wondering what the best way to achieve this functionality would be?
Thanks in advance
EDIT: Just to clarify, I already use initializer lists when possible. My intention is to have the Message object pre-constructed and then update the _keyEvent
field with the new event data from the KeyPress event which OIS fires, using the SetKeyEvent
method. I would like to know if this is possible and if so, what the best way to do it would be.
The copy operator is deleted, so you must work with pointers.
class Message
{
public:
Message();
~Message();
inline void SetKeyEvent(OIS::KeyEvent* keyEvent) { _keyEvent = keyEvent; }
const OIS::KeyEvent& GetKeyEvent() const { return _keyEvent; }
private:
OIS::KeyEvent* _keyEvent;
};
And now it's better to check if the argument in the setter isn't nullptr.
inline void SetKeyEvent(OIS::KeyEvent* keyEvent)
{
assert(keyEvent != nullptr);
_keyEvent = keyEvent;
}
assert()
needs #include <assert.h>
EDIT:
Sorry, forgot the getter method. You must use pointers, too.
const OIS::KeyEvent* keyEvent = &Message.GetKeyEvent();
Where Message
is your class instance.