I'm trying to add in-app purchases and when I call OpenIabHelper::launchPurchaseFlow
function:
onStop
and onDestroy
are executed in my main activity without calls to onActivityResult
So in the end I left with GooglePlay window and my dead app
I tried to start another activity via startActivityForResult
and it worked fine
(nothing was destroyed and onActivityResult
was called), so it seems that problem is with OpenIAB library
Therefore there's my question:
What can possibly force my activity to be destroyed after calling OpenIabHelper::launchPurchaseFlow
?
It doesn't seem to be system because it has enough memory and as I said startActivityForResult
works fine.
Also there's no exceptions being trown so I'm puzzled
Any help would be appreciated
MyActivity.java
public class MyActivity extends AppCompatActivity {
private OpenIabHelper m_helper;
private Boolean m_bOpenIabInitialized = false;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
OpenIabHelper.Options.Builder builder = new OpenIabHelper.Options.Builder()
.addAvailableStores(new GooglePlay(this,null))
.addPreferredStoreName(OpenIabHelper.NAME_GOOGLE)
.setStoreSearchStrategy(OpenIabHelper.Options.SEARCH_STRATEGY_INSTALLER_THEN_BEST_FIT)
.setVerifyMode(OpenIabHelper.Options.VERIFY_SKIP)
.setCheckInventory(false);
m_helper = new OpenIabHelper(this, builder.build());
m_helper.startSetup(new IabHelper.OnIabSetupFinishedListener() {
public void onIabSetupFinished(IabResult result) {
m_bOpenIabInitialized = result.isSuccess();
}
});
}
public void onListViewItemClicked(String sku, String payload) {
if (m_bOpenIabInitialized == null || !m_bOpenIabInitialized) return;
m_helper.launchPurchaseFlow(this, sku, 10001, null, payload);
}
@Override
public void startActivityForResult(Intent intent, int RequestCode) {
// never reaches here
Log.d(TAG, "startActivityForResult()");
}
@Override
protected void onActivityResult(int RequestCode, int ResultCode, Intent data) {
// never reaches here
Log.d(TAG, "onActivityResult()");
}
}
AndroidManifest.xml
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example" >
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" />
<uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION" />
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="android.permission.ACCESS_WIFI_STATE" />
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.CALL_PHONE" />
<uses-permission android:name="com.android.vending.BILLING" />
<application
android:allowBackup="true"
android:label="@string/app_name"
android:supportsRtl="true"
android:theme="@style/AppTheme" >
<activity
android:name=".MyActivity"
android:label="@string/app_name"
android:theme="@style/AppTheme.NoActionBar"
android:configChanges="orientation|screenSize|keyboardHidden|screenLayout">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>
Have you tried changing the activity's launchMode? Maybe the singleTop launch mode will preserve your activity:
<activity
android:name=".MyActivity"
android:label="@string/app_name"
android:theme="@style/AppTheme.NoActionBar"
android:configChanges="orientation|screenSize|keyboardHidden|screenLayout"
android:launchMode="singleTop">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
You can find more about launch modes here: https://developer.android.com/guide/topics/manifest/activity-element.html#lmode