I have a SCNScene that contains a SCNSphere encapsulating the SCNCamera (camera is inside @ center of the SCNSphere, displaying its inner wall on screen).
Is there a method to query or a way to infer / calc the VISIBLE area of this sphere? I dont want the area of the screen in points, or the area of the scene itself, but what the camera is able to render from this sphere in a given device's screen (ipad and iphone do show a different amount of a 360 frame)
Help appreciated.
CameraNode.positions just set on the front
cameraRollNode.position = SCNVector3(x: 0, y: 0, z: X)
Set sphere material:
sphere_.firstMaterial!.cullMode = SCNCullMode.Front;
PIC had two sphere. HOLP it useful.