I've defined some faces in X3D and am trying to assign colours to them. I have the code below, but when I load the model, nothing appears and it just shows "hardware buffering". It loads ok (and shape is correct) when I get rid of the parts related to colour definition. Any ideas what's wrong here? Thanks!
<x3d>
<Scene>
<Group>
<Transform translation="0 1.829 0">
<Transform center="0 -1.829 0" rotation="0.0000 0.0000 -1.0000 1.5708" translation="18.288 -3.658 11.582">
<Transform center="0 -1.829 0" rotation="0 1 0 0.0000">
<Shape>
<Appearance><Material diffuseColor="0.0000 0.0000 1.0000"/></Appearance>
<IndexedFaceSet solid='true' coordIndex='0 1 2 3 -1 7 6 5 4 -1 0 4 5 1 -1 1 5 6 2 -1 2 6 7 3 -1 3 7 4 0 -1'>
<Coordinate point='-0.004 1.829 0.174 0.004 1.829 0.174 0.004 1.829 -0.174 -0.004 1.829 -0.174 -0.004 -1.829 0.174 0.004 -1.829 0.174 0.004 -1.829 -0.174 -0.004 -1.829 -0.174'/>
</IndexedFaceSet>
</Shape>
<Shape>
<Appearance><Material/></Appearance>
<IndexedFaceSet colorPerVertex='false' solid='true' colorIndex='1 1 0 1 1 1' coordIndex='0 1 2 3 -1 7 6 5 4 -1 0 4 5 1 -1 1 5 6 2 -1 2 6 7 3 -1 3 7 4 0 -1'>
<Color color="0.8627 0.8627 0.8627 0.0000 0.0000 1.0000"/>
<Coordinate point='-0.1015 1.829 0.174 0.1015 1.829 0.174 0.1015 1.829 0.16 -0.1015 1.829 0.16 -0.1015 -1.829 0.174 0.1015 -1.829 0.174 0.1015 -1.829 0.16 -0.1015 -1.829 0.16'/>
</IndexedFaceSet>
</Shape>
</Transform>
</Transform>
</Transform>
</Group>
</Scene>
</x3d>
The code was correct but the reason it wasn't working was that I was creating an .html file rather than an .xhtml file for x3dom.