I want to build an iOS 10 app that lets you shoot a RAW (.dng
) image, edit it, and then saved the edited .dng
file to the camera roll. By combining code from Apple's 2016 "AVCamManual" and "RawExpose" sample apps, I've gotten to the point where I have a CIFilter
containing the RAW image along with the edits.
However, I can't figure out how to save the resulting CIImage
to the camera roll as a .dng
file. Is this possible?
A RAW file is "raw" output direct from a camera sensor, so the only way to get it is directly from a camera. Once you've processed a RAW file, what you have is by definition no longer "raw", so you can't go back to RAW.
To extend the metaphor presented at WWDC where they introduced RAW photography... a RAW file is like the ingredients for a cake. When you use Core Image to create a viewable image from the RAW file, you're baking the cake. (And as noted, there are many different ways to bake a cake from the same ingredients, corresponding to the possible options for processing RAW.) But you can't un-bake a cake — there's no going back to original ingredients, much less a way that somehow preserves the result of your processing.
Thus, the only way to store an image processed from a RAW original is to save the processed image in a bitmap image format. (Use JPEG if you don't mind lossy compression, PNG or TIFF if you need lossless, etc.)
If you're writing the results of an edit to PHPhotoLibrary
, use JPEG (high quality / less compressed if you prefer), and Photos will store your edit as a derived result, allowing the user to revert to the RAW original. You can also describe the set of filters you applied in PHAdjustmentData
saved with your edit — with adjustment data, another instance of your app (or Photos app extension) can reconstruct the edit using the original RAW data plus the filter settings you save, then allow a user to alter the filter parameters to create a different processed image.
Note: There is a version of the DNG format called Linear DNG that supports non-RAW (or "not quite RAW") images, but it's rather rare in practice, and Apple's imaging stack doesn't support it.