I have a native C++/MFC app that is developed in VS 2008, no .NET stuff, that I converted into a UWP app using the Project Centennial converter. So now I have an .appx package that runs in Windows 10 v 1607 as a UWP app.
My next goal is to add in-app purchase support before submission to Windows Store.
The question though is how do I access Windows.Services.Store namespace from a pure Win32 app from a native C or C++ code?
Use WRL. Here's an example on how to purchase an in app purchase:
#include <windows.h>
#include <Windows.Services.Store.h>
#include <wrl.h>
using namespace ABI::Windows::Foundation;
using namespace ABI::Windows::Services::Store;
using namespace Microsoft::WRL;
using namespace Microsoft::WRL::Wrappers;
#define CheckHr(hr) do { if (FAILED(hr)) __debugbreak(); } while (false)
const wchar_t kItemFriendlyName[] = L"10 coins";
const wchar_t kItemStoreId[] = L"ten_coins";
void OnPurchaseOperationDone(IAsyncOperation<StorePurchaseResult*>* operation, AsyncStatus status);
void Purchase10Coins()
{
ComPtr<IStoreContextStatics> storeContextStatics;
auto hr = RoGetActivationFactory(HStringReference(L"Windows.Services.Store.StoreContext").Get(), __uuidof(storeContextStatics), &storeContextStatics);
CheckHr(hr);
ComPtr<IStoreContext> storeContext;
hr = storeContextStatics->GetDefault(&storeContext);
CheckHr(hr);
ComPtr<IStorePurchasePropertiesFactory> purchasePropertiesFactory;
hr = RoGetActivationFactory(HStringReference(L"Windows.Services.Store.StorePurchaseProperties").Get(), __uuidof(purchasePropertiesFactory), &purchasePropertiesFactory);
CheckHr(hr);
ComPtr<IStorePurchaseProperties> purchaseProperties;
hr = purchasePropertiesFactory->Create(HStringReference(kItemFriendlyName).Get(), &purchaseProperties);
CheckHr(hr);
ComPtr<IAsyncOperation<StorePurchaseResult*>> purchaseOperation;
hr = storeContext->RequestPurchaseWithPurchasePropertiesAsync(HStringReference(kItemStoreId).Get(), purchaseProperties.Get(), &purchaseOperation);
CheckHr(hr);
// Change the following line to call Callback<IAsyncOperationCompletedHandler<StorePurchaseResult*>> if you want the callback to happen back on the UI thread
// Implementing FtmBase allows it to fire on the thread the operation finished
auto onCompletedCallback = Callback<Implements<RuntimeClassFlags<ClassicCom>, IAsyncOperationCompletedHandler<StorePurchaseResult*>, FtmBase>>(
[](IAsyncOperation<StorePurchaseResult*>* operation, AsyncStatus status)
{
OnPurchaseOperationDone(operation, status);
return S_OK;
});
hr = purchaseOperation->put_Completed(onCompletedCallback.Get());
CheckHr(hr);
}
void OnPurchaseOperationDone(IAsyncOperation<StorePurchaseResult*>* operation, AsyncStatus status)
{
if (status != AsyncStatus::Completed)
{
// It failed for some reason. Find out why.
ComPtr<IAsyncInfo> asyncInfo;
auto hr = operation->QueryInterface(__uuidof(asyncInfo), &asyncInfo);
CheckHr(hr);
HRESULT errorCode;
hr = asyncInfo->get_ErrorCode(&errorCode);
CheckHr(hr);
// Do something with the errorCode
// Return once error is handled
return;
}
ComPtr<IStorePurchaseResult> purchaseResult;
auto hr = operation->GetResults(&purchaseResult);
CheckHr(hr);
StorePurchaseStatus purchaseStatus;
hr = purchaseResult->get_Status(&purchaseStatus);
CheckHr(hr);
switch (purchaseStatus)
{
case StorePurchaseStatus_Succeeded:
case StorePurchaseStatus_AlreadyPurchased:
// Success. Product was purchased
break;
case StorePurchaseStatus_NotPurchased:
// User canceled the purchase
break;
case StorePurchaseStatus_NetworkError:
// The device could not reach windows store
break;
case StorePurchaseStatus_ServerError:
// Something broke on the server
break;
}
}
Here's how to check if application is on trial:
void CheckIsTrial(std::function<void(bool)> onCompleted)
{
ComPtr<IStoreContextStatics> storeContextStatics;
auto hr = RoGetActivationFactory(HStringReference(L"Windows.Services.Store.StoreContext").Get(), __uuidof(storeContextStatics), &storeContextStatics);
CheckHr(hr);
ComPtr<IStoreContext> storeContext;
hr = storeContextStatics->GetDefault(&storeContext);
CheckHr(hr);
ComPtr<IAsyncOperation<StoreAppLicense*>> getLicenseOperation;
hr = storeContext->GetAppLicenseAsync(&getLicenseOperation);
CheckHr(hr);
hr = getLicenseOperation->put_Completed(Callback<Implements<RuntimeClassFlags<ClassicCom>, IAsyncOperationCompletedHandler<StoreAppLicense*>, FtmBase>>(
[onCompleted{ std::move(onCompleted) }](IAsyncOperation<StoreAppLicense*>* operation, AsyncStatus status)
{
if (status != AsyncStatus::Completed)
{
// It failed for some reason. Find out why.
ComPtr<IAsyncInfo> asyncInfo;
auto hr = operation->QueryInterface(__uuidof(asyncInfo), &asyncInfo);
CheckHr(hr);
HRESULT errorCode;
hr = asyncInfo->get_ErrorCode(&errorCode);
CheckHr(hr);
// Do something with the errorCode
// Return once error is handled
return S_OK;
}
ComPtr<IStoreAppLicense> appLicense;
auto hr = operation->GetResults(&appLicense);
CheckHr(hr);
boolean isActive, isTrial = false;
hr = appLicense->get_IsActive(&isActive);
CheckHr(hr);
if (isActive)
{
hr = appLicense->get_IsTrial(&isTrial);
CheckHr(hr);
}
onCompleted(static_cast<bool>(isActive));
return S_OK;
}).Get());
CheckHr(hr);
}