In Swift GLKit
vectors are immutable structs:
public struct _GLKVector2 {
public var v: (Float, Float)
public init(v: (Float, Float))
public init()
}
extension GLKVector2 {
public var x: Float { get }
public var y: Float { get }
public var s: Float { get }
public var t: Float { get }
public subscript(i: Int) -> Float { get }
}
public typealias GLKVector2 = _GLKVector2
I find this a bit restrictive and would like to extend GLKVector2
to include corresponding setters. How do I do this?
You could create a mutating func that replaces the whole self
.
extension GLKVector2 {
mutating func setX(_ x: Float) {
self = GLKVector2Make(x, y)
}
}
...
v2.setX(123)
You could create a property as well, but be careful you will need to write your own getter as well, and you can't return self.x
there.
var x: Float {
get {
return v.0
// Note:
// 1. you need to use a getter
// 2. you cannot `return x`, otherwise it will be an infinite recursion
}
set {
self = GLKVector2Make(newValue, y)
}
}