iosswiftnsuserdefaultsswift3nscoder

-[_SwiftValue encodeWithCoder:]: unrecognized selector sent to instance


Getting error when trying to utilize NSCoder

Player.swift:

class Player: NSObject, NSCoding {

    private var _playerName: String!
    private var _playerScore: Int!
    private var _playerColor: PlayerColor! //PlayerColor is an enum

    var playerName: String {
        get {
            return _playerName
        }
        set {
            _playerName = newValue
        }
    }

    var playerScore: Int {
        get {
            return _playerScore
        }
        set {
            _playerScore = newValue
        }
    }

    var playerColor: PlayerColor {
        get {
            return _playerColor
        }
        set {
            _playerColor = newValue
        }
    }

    init(playerName: String, playerScore: Int, playerColor: PlayerColor) {

        _playerName = playerName
        _playerScore = playerScore
        _playerColor = playerColor
    }

    required convenience init(coder aDecoder: NSCoder) {
        let name = aDecoder.decodeObject(forKey: "name") as! String
        let score = aDecoder.decodeInteger(forKey: "score")
        let color = aDecoder.decodeObject(forKey: "color") as! PlayerColor
        self.init(playerName: name, playerScore: score, playerColor: color)
    }

    func encode(with aCoder: NSCoder){
        aCoder.encode(playerName, forKey: "name")
        aCoder.encode(playerScore, forKey: "score")
        aCoder.encode(playerColor, forKey: "color")
    }

}

in PlayerStore.swift:

// Storage Functions
func savePlayers(){
    let encodedData = NSKeyedArchiver.archivedData(withRootObject: _playerArray) // _playerarray is a [Player] the very object I want to store/retrieve at will
    defaults.set(encodedData, forKey: playerKeyForDefaults) //defaults is just var NSUserDefaults.standard
    defaults.synchronize()
}

func loadPlayers(){
    if let decoded = defaults.object(forKey: playerKeyForDefaults) as? NSData {
        let array = NSKeyedUnarchiver.unarchiveObject(with: decoded as Data) as! [Player]
        _playerArray = array
    }

}

Solution

  • Here's the solution I implemented:

    Player.swift:

    import Foundation
    
        class Player: NSObject, NSCoding {
    
            private var name: String!
            private var score: Int!
            private var color: String!
    
            var playerName: String {
                get {
                    return name
                }
                set {
                    name = newValue
                }
            }
    
            var playerScore: Int {
                get {
                    return score
                }
                set {
                    score = newValue
                }
            }
    
            var playerColor: String {
                get {
                    return color
                }
                set {
                    color = newValue
                }
            }
    
            init(playerName: String, playerScore: Int, playerColor: String) {
    
                name = playerName
                score = playerScore
                color = playerColor
            }
    
            required convenience init(coder aDecoder: NSCoder) {
                let name = aDecoder.decodeObject(forKey: "name") as! String
                let score = aDecoder.decodeObject(forKey: "score") as! Int
                let color = aDecoder.decodeObject(forKey: "color") as! String
                self.init(playerName: name, playerScore: score, playerColor: color)
            }
    
            func encode(with aCoder: NSCoder){
                aCoder.encode(name, forKey: "name")
                aCoder.encode(score, forKey: "score")
                aCoder.encode(color, forKey: "color")
            }
    
        }
    

    PlayerStore.swift:

    func savePlayers(){
        let encodedData = NSKeyedArchiver.archivedData(withRootObject: _playerArray)
        defaults.set(encodedData, forKey: playerKeyForDefaults)
    }
    
    func loadPlayers(){
        if let decoded = defaults.object(forKey: playerKeyForDefaults) as? NSData {
            let array = NSKeyedUnarchiver.unarchiveObject(with: decoded as Data) as! [Player]
            _playerArray = array
        }
    
    }