unity-game-engine

Particle system clipping


In the picture below, I have set up a cloud particle system using the particle duststorm material from the standard assets pack. Upon playing, the particles are being clipped in the distance instead of showing the edge of the cloud creating a harsh separation from the clouds and the sky. Is this fixable?


Solution

  • That is because of your camera far clipping plane. Default value is 1000. Increasing it should fix the problem.

    enter image description here