My question today is how to handle my game buttons...
I have this ClickListener on my button. What I want to achieve is when I hit the button it adds this table to the stage and when I hit the button again it removes the table from the stage. OR I would be okay with when I hit the button it adds the table then the button does nothing until I hit a different button that closes the table (like a X (close) button).
assignButton.addListener(new ClickListener(){
@Override
public void clicked(InputEvent event, float x, float y)
{
if(assignButton.isPressed())
{
stage.addActor(assignTable.getAssignTable());
}
}
Also I'm removing the table from the stage by doing stage.clear() and then doing stage.add(tableExample) to add back my normal table.. is there a way to remove one specific table? like stage.remove(assignTable)?
Why don't you try something like this:
assignButton.addListener(new ClickListener(){
boolean added = false;
@Override
public void clicked(InputEvent event, float x, float y)
{
if(!added) {
stage.addActor(assignTable.getAssignTable());
added = true;
} else {
stage.removeActor(assignTable.getAssignTable());
added = false;
}
}