I'm firing a local notification. Since UILocalNotification
class is deprecated in iOS 10, I have used UserNotifications.framework
.
When I try to set the custom sound for the notification, the default sound is playing all time.
Here is my code:
- (IBAction)fireLocalNotification:(id)sender {
UNMutableNotificationContent* content = [[UNMutableNotificationContent alloc] init];
content.title = [NSString localizedUserNotificationStringForKey:@"Hello!" arguments:nil];
content.body = [NSString localizedUserNotificationStringForKey:@"Hello_message_body"
arguments:nil];
content.sound = [UNNotificationSound soundNamed:@"sound.mp3"];
// Deliver the notification in five seconds.
UNTimeIntervalNotificationTrigger* trigger = [UNTimeIntervalNotificationTrigger
triggerWithTimeInterval:5 repeats:NO];
UNNotificationRequest* request = [UNNotificationRequest requestWithIdentifier:@"FiveSecond"
content:content trigger:trigger];
// Schedule the notification.
UNUserNotificationCenter* center = [UNUserNotificationCenter currentNotificationCenter];
[center addNotificationRequest:request withCompletionHandler:^(NSError *error){
if(!error){
NSLog(@"Completion handler for notification");
}
}];
}
My sound is fine; sound.mp3 is present in project bundle itself.
More info: https://developer.apple.com/reference/usernotifications/unusernotificationcenter?language=objc
Try deleting the app from the device, clean and run the app again on device.
Sometimes, resources are not properly updated; I think that is the problem in your case.