In my efforts to create a progress indicator for uploading videos using HttpClient (SendAsync) in Xamarin Forms, I now have to ask for assistance.
The upload itself works fine, and all other API calls, but when I try to create a custom HttpContent
to track the progress of the upload the project won't even build any more.
Error MT3001: Could not AOT the assembly '[...].iOS/obj/iPhone/Debug/build-iphone7.2-10.1.1/mtouch-cache/Build/theproject.dll' (MT3001) (theproject.iOS)
Using StreamContent or ByteArrayContent instead the project builds, but I can't get it working to track the progress.
A snippet of code (this is minimal example):
public class ProgressableContent : HttpContent
{
private const int defaultBufferSize = 4096;
private Stream content;
private int progress;
public ProgressableContent(Stream content)
{
this.content = content;
}
protected override Task SerializeToStreamAsync(Stream stream, TransportContext context)
{
return Task.Run(async () =>
{
var buffer = new byte[defaultBufferSize];
var size = content.Length;
var uploaded = 0;
using (content) while (true)
{
var length = content.Read(buffer, 0, buffer.Length);
if (length <= 0) break;
uploaded += length;
progress = (int)((float)uploaded / size * 100);
await stream.WriteAsync(buffer, 0, length);
}
});
}
protected override bool TryComputeLength(out long length)
{
length = content.Length;
return true;
}
}
I use this by transforming my byte's to a stream, hopefully correctly:
//... building httpMessage.
httpMessage.Content = new ProgressableContent(await byteArrayContent.ReadAsStreamAsync());
//...
var response = await _httpClient.SendAsync(httpMessage, Cancellation.Token);
//...
The question(s): Am I somehow causing the error? Is there a "better" way to do this?
Tagged this with Xamarin.iOS also since monotouch is complaining.
Double-click on the error from XS and it should bring you to a web page that provide more description about the issue. E.g.
MT3001 Could not AOT the assembly '*'
This generally indicates a bug in the AOT compiler. Please file a bug http://bugzilla.xamarin.com with a project that can be used to reproduce the error.
Sometimes it's possible to work around this by disabling incremental builds in the project's iOS Build option (but it's still a bug, so please report it anyways).
The main thing about 3001
is that the AOT compiler did not produce an output binary. There can be several reasons for this. Generally the process crashed and the build logs will give a bit more details why.
Even more important is to attach a self-contained test case to the bug report. Something else, beside the code you pasted, can be playing an important part that led to the crash (and it could be impossible to duplicate or guess what that piece could be). That also gives us a better chance to suggest a workaround to the issue.