I have created a preview that shows a rendered image. I used the Image Viewer Example for zooming functionality - so I have a class inheriting QScrollArea
, capable of showing an image, in a QLabel
, and zooming in/out/fit with specific limits. I was showing scrollbars "as needed".
As a new requirement, I must be able to do panning, and not show scrollbars.
I have been looking for ways to do it - and found examples of people using mouse press, move and release events to relate a point on the image to scrollbars.
The problems:
1) the direction of move, if scrollbars are invisible, is unexpected - in panning he object moves in the direction of the mouse (stays under mouse), while scrollbars move in the opposite direction
2) I think the move is limited to scrollbar size so... if I calculate a reverse move, I would hit a wall while still have room to move in one direction
3) This would not work with zooming, which is exactly when the panning is needed; more complex calculations would be needed.
I could alternately use a QGraphicsView
, and
setDragMode(ScrollHandDrag);
It would work nice with zooming as well, and I would not have to implement it myself.
The reason I have not done this yet is, I would need to add a QGraphicsScene
as well, and a QGraphicsPixmapItem
containing the image I want - then find how to disable all mouse events other than panning - and still use a QScrollArea
to hold the QGraphicsView
;
It seems it is too much overhead (and this is meant to be extremely light-weight, for an embedded device with little speed and memory).
What is the best option ? is there some way I can pan a zoomed image in a viewer, as light weight as possible ?
Given that the paintEvent
implementation for a custom zoomable and pannable pixmap viewer is 5 lines long, one might as well implement it from scratch:
// https://github.com/KubaO/stackoverflown/tree/master/questions/image-panzoom-40683840
#include <QtWidgets>
#include <QtNetwork>
class ImageViewer : public QWidget {
QPixmap m_pixmap;
QRectF m_rect;
QPointF m_reference;
QPointF m_delta;
qreal m_scale = 1.0;
void paintEvent(QPaintEvent *) override {
QPainter p{this};
p.translate(rect().center());
p.scale(m_scale, m_scale);
p.translate(m_delta);
p.drawPixmap(m_rect.topLeft(), m_pixmap);
}
void mousePressEvent(QMouseEvent *event) override {
m_reference = event->pos();
qApp->setOverrideCursor(Qt::ClosedHandCursor);
setMouseTracking(true);
}
void mouseMoveEvent(QMouseEvent *event) override {
m_delta += (event->pos() - m_reference) * 1.0/m_scale;
m_reference = event->pos();
update();
}
void mouseReleaseEvent(QMouseEvent *) override {
qApp->restoreOverrideCursor();
setMouseTracking(false);
}
public:
void setPixmap(const QPixmap &pix) {
m_pixmap = pix;
m_rect = m_pixmap.rect();
m_rect.translate(-m_rect.center());
update();
}
void scale(qreal s) {
m_scale *= s;
update();
}
QSize sizeHint() const override { return {400, 400}; }
};
A comparable QGraphicsView
-based widget would be only slightly shorter, and would have a bit more overhead if the pixmap was very small. For large pixmaps, the time spent rendering the pixmap vastly overshadows any overhead due to the QGraphicsScene
/QGraphicsView
machinery. After all, the scene itself is static, and that is the ideal operating point for performance of QGraphicsView
.
class SceneImageViewer : public QGraphicsView {
QGraphicsScene m_scene;
QGraphicsPixmapItem m_item;
public:
SceneImageViewer() {
setScene(&m_scene);
m_scene.addItem(&m_item);
setDragMode(QGraphicsView::ScrollHandDrag);
setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
setResizeAnchor(QGraphicsView::AnchorViewCenter);
}
void setPixmap(const QPixmap &pixmap) {
m_item.setPixmap(pixmap);
auto offset = -QRectF(pixmap.rect()).center();
m_item.setOffset(offset);
setSceneRect(offset.x()*4, offset.y()*4, -offset.x()*8, -offset.y()*8);
translate(1, 1);
}
void scale(qreal s) { QGraphicsView::scale(s, s); }
QSize sizeHint() const override { return {400, 400}; }
};
And a test harness:
int main(int argc, char *argv[])
{
QApplication a{argc, argv};
QWidget ui;
QGridLayout layout{&ui};
ImageViewer viewer1;
SceneImageViewer viewer2;
QPushButton zoomOut{"Zoom Out"}, zoomIn{"Zoom In"};
layout.addWidget(&viewer1, 0, 0);
layout.addWidget(&viewer2, 0, 1);
layout.addWidget(&zoomOut, 1, 0, 1, 1, Qt::AlignLeft);
layout.addWidget(&zoomIn, 1, 1, 1, 1, Qt::AlignRight);
QNetworkAccessManager mgr;
QScopedPointer<QNetworkReply> rsp(
mgr.get(QNetworkRequest({"http://i.imgur.com/ikwUmUV.jpg"})));
QObject::connect(rsp.data(), &QNetworkReply::finished, [&]{
if (rsp->error() == QNetworkReply::NoError) {
QPixmap pixmap;
pixmap.loadFromData(rsp->readAll());
viewer1.setPixmap(pixmap);
viewer2.setPixmap(pixmap);
}
rsp.reset();
});
QObject::connect(&zoomIn, &QPushButton::clicked, [&]{
viewer1.scale(1.1); viewer2.scale(1.1);
});
QObject::connect(&zoomOut, &QPushButton::clicked, [&]{
viewer1.scale(1.0/1.1); viewer2.scale(1.0/1.1);
});
ui.show();
return a.exec();
}