I’ve been able to create a MDLMesh and convert to SCNGeometry to render in SceneKit. But I haven’t been able to get crease support in my meshes or geometry.
I just wanted to verify that I’m taking the correct steps to add crease support for my mesh.
I’m not looking for specific solutions, just a general idea of how one would go about adding crease support to a mesh. Anyone with experience on this would be great.
SceneKit has edgeCreasesElement
and edgeCreasesSource
as well as the vertexCrease
semantic.
You can take a look at the documentation for SCNGeometry.subdivisionLevel
for more information.