swifttimerswift3nsrunloopperfect

Swift 3 Linux with Perfect: Add a scheduled timer with interval to the runLoop


I'm trying to make an application in Swift on my Ubuntu (Ubuntu 15.10 wily, Swift swift-3.0.1-RELEASE) using the Perfect library.

I would like to have a function called every X second. For that, I'm using the Timer class of the Foundation module:

class MyTimer {
    init() {
        var timer = Timer.scheduledTimer(timeInterval: 1, target: self, selector: #selector(MyTimer.onTimer(timer:)), userInfo: nil, repeats: true)
    }
    @objc func onTimer(timer: Timer) {
        print("MyTimer.onTimer")
    }
}

Despite finding several solutions with this code, the compilation failed:

$> swift build
Compile Swift Module 'my-app' (7 sources)
/home/.../Sources/MyTimer.swift:8:16: error: method cannot be marked @objc because the type of the parameter cannot be represented in Objective-C
    @objc func onTimer(timer: Timer) {

Another compilation error if I'm extending my class from NSObject or if I removed the argument timer:

$> swift build
Compile Swift Module 'my-app' (7 sources)
/home/.../Sources/MyTimer.swift:6:83: error: '#selector' can only be used with the Objective-C runtime
    var timer = Timer.scheduledTimer(timeInterval: 1, target: self, selector: #selector(MyTimer.onTimer), userInfo: nil, repeats: true)

I tried to use the other declaration which do not use selectors:

class MyTimer {
    init() {
        print("MyTimer.init")
        var timer = Timer.scheduledTimer(withTimeInterval: 1, repeats: true) {
            timer in
            print("MyTimer.onTimer")
        }
    }
}

The compilation works, but my second print is never called. I also tried to manually add my timer to the current RunLoop:

class MyTimer {
    init() {
        print("MyTimer.init")
        var timer = Timer(timeInterval: 1, repeats: true) {
            timer in
            print("MyTimer.onTimer")
        }
        RunLoop.current.add(timer, forMode: .defaultRunLoopMode)
        // timer.fire()
    }
}

Never called again (and timer.fire() only call one time my function). And finally:

class MyTimer {
    init() {
        print("MyTimer.init")
        let timer = Timer(timeInterval: 1, repeats: true) {
            timer in
            print("MyTimer.onTimer")
        }
        RunLoop.current.add(timer, forMode: .defaultRunLoopMode)
        RunLoop.current.run(until: Date(timeIntervalSinceNow: 4.0))
    }
}

My message "MyTimer.onTimer" is printed 5 times, but my server (using the Perfect library) is started only at the end:

$> swift build && ./.build/debug/my-app 8400
Compile Swift Module 'my-app' (7 sources)
Linking ./.build/debug/my-app
MyTimer.init
MyTimer.onTimer
MyTimer.onTimer
MyTimer.onTimer
MyTimer.onTimer
MyTimer.onTimer
[INFO] Starting HTTP server  on 0.0.0.0:8181

I do not know anymore what to try. It can be a problem with the Perfect library, but I can not find anything to solve my worries. I can maybe run a new thread, and start my timer in it, but it gets a bit complex?


Solution

  • If you are using Perfect seriously, please don’t use Foundation stuff. Try Perfect Threading: http://www.perfect.org/docs/thread.html

    import PerfectThread 
    #if os(Linux)
    import GlibC
    #else
    import Darwin
    #endif
    
    Threading.dispatch {
      sleep(10) // wait for 10 seconds
      doSomething()
    }//end threading
    

    it is safe and simple
    very typical server side coding