iphonepropertiescore-animationcatransaction

Animate custom CALayer properties inside a CATransaction


Until now I've been able to animate the custom properties of my CALayer subclass, thanks to + (BOOL)needsDisplayForKey:(NSString *)key and CABasicAnimations.

However it turns out that chaining animations can become very tricky because all the code takes place in a single animationDidStop:finished: method.

So I wanted to switch to CATransactions since they support the new block syntax, which would allow me to specify a completion block with + (void)setCompletionBlock:(void (^)(void))block.

But it appears to me that CATransaction can only animate the so-called 'animatable properties' and it doesn't work with my custom layer properties, even with the needsDisplayForKey: method implemented.

So is there a way to make custom properties in a CALayer to animate with CATransaction?

EDIT: My intent is to do something along the lines:

[CATransaction begin];
[CATransaction setAnimationDuration:0.5];
[CATransaction setAnimationTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]];
[CATransaction setCompletionBlock:^{
    NSLog(@"blabla");
}];

myLayer.myProperty = newValue;

[CATransaction commit];

The update of myProperty value to newValue is not animated. I've tried to implement actionForLayer:forKey: in the view managing myLayer to return a CABasicAnimation. But actionForLayer:forKey: is never called with the key myProperty. And yes, myLayer is not view.layer but a sublayer, and yes I set the delegate of myLayer to the containing view.


Solution

  • I believe, based on my reading of some source code, that you can still use a CABasicAnimation within the CATransaction. Any CAAnimations added between the [CATransaction begin] and [CATransaction commit] should be a part of the transaction.

    [CATransaction begin];
    [CATransaction setAnimationDuration:0.5];
    [CATransaction setAnimationTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]];
    [CATransaction setCompletionBlock:^{
        NSLog(@"blabla");
    }];
    
    // Create the CABasicAnimation using your existing code
    CABasicAnimation *myPropertyAnim = [CABasicAnimation animationWithKeyPath:@"myProperty"];
    // TODO: Setup animation range
    myPropertyAnim.toValue = newValue;
    
    // The CATransaction does not observe arbitrary properties so this fails:
    //myLayer.myProperty = newValue;
    
    // Add the CAAnimation subclass during the CATransaction
    [myLayer addAnimation:myPropertyAnim forKey:@"myKey"];
    
    [CATransaction commit];
    

    Apologies that I don't have a project setup to easily test this now, but I believe it will work.

    Check these site for the code:

    Code that I referenced:

    [CATransaction begin];
    [topLayer addAnimation:topAnimation forKey:@"flip"];
    [bottomLayer addAnimation:bottomAnimation forKey:@"flip"];
    [CATransaction commit];