I have found the below for drawing a path during a run/walk with Apple Maps
extension NewRunViewController: MKMapViewDelegate {
func mapView(mapView: MKMapView!, rendererForOverlay overlay: MKOverlay!) -> MKOverlayRenderer! {
if !overlay.isKindOfClass(MKPolyline) {
return nil
}
let polyline = overlay as! MKPolyline
let renderer = MKPolylineRenderer(polyline: polyline)
renderer.strokeColor = UIColor.blueColor()
renderer.lineWidth = 3
return renderer
}
}
However I am trying to do it with Google Maps and can't find the solution. Lots and lots of answers are for Apple Maps, but not much on Google Maps.
Try this
let path = GMSMutablePath()
//Change coordinates
path.add(CLLocationCoordinate2D(latitude: -33.85, longitude: 151.20))
path.add(CLLocationCoordinate2D(latitude: -33.70, longitude: 151.40))
path.add(CLLocationCoordinate2D(latitude: -33.73, longitude: 151.41))
let polyline = GMSPolyline(path: path)
polyline.strokeColor = UIColor.blue
polyline.strokeWidth = 3.0
polyline.map = mapView