In my mind I want to do this:
If (my button is clicked)
if(q_shuffled_arr_easy[0][5]) == 0)
// do X
else
// do Y
For that reason I have structured my event sheet like this:
However, it doesn't work like I would like to, since q_shuffled_arr_easy[0][5]
is not 0 when the button is clicked (its value is read on start of the layout and the debugger proves it's not 0), but it does X and not Y as intended. How to achieve my goal?
I've posted a more texty question in Construct's 2 Forum.
Edit:
I also tried to compare with str(0)
instead of 0
, but still the same behavior! Same with int()
.
I had to fill the array with:
Value: int(valueToInsert)
Then there is no need to specify a conversion when comparing.