c++oopgetteraccessormutators

Does it make sense to provide non-const reference getter


Sometimes I need to expose some of the class members. For example in the following example class Mechanic may need direct access to Engine component. I have read many times that all fields should be accessed by mutator (accessor) methods because of several reasons. But is there any advantage when providing non-const reference getter:

class Car
{
    public:
        Engine & engine()
        {
           return m_engine;
        }

        //as a consequence you will also need to provide const version
        const Engine & engine() const
        {
           return m_engine;
        }

    private:
       Engine m_engine;
}

over simply making engine component public:

class Car
{
    public:
        Engine engine;
}

You can also replace public with protected if you don't like this example. In real life you have something simillar in Java when it comes to System.in or System.out. It looks like, to be fully compliant on what some people say, you would need to perform calls like System.getInstance().getOut().println("hello world"). I don't see any benefit except a lot of bureaucratic code in such cases.


Solution

  • I have found reasonable point to provide such getter. It makes integration of your software easier (for example, when you want to translate interface into another language and bind ABIs).