I know my title seems vague, but that's the best I could do to describe my problem.
I'm using Facebook Graph API for my multiplayer game. When I connect, I get my own Facebook ID, but when I retrieve my friends, I get their encrypt ID.
I would like to inform a player that his friend is online, but I have no matching key to compare to.
How can I match between an encrypted friend ID and a user Facebook ID?
I figured it out last night, forgot to answer myself... I can only get unencrypted ids using the /friends api, which return only friends who have the app. Fine by me :)