I'am having an issue designing black-box unit tests without redundancy.
Here is an example :
class A {
Float function operationA(int: aNumber){
if(aNumber > 0){
return aNumber * 10 + 5.2;
}
else if (aNumber < 0) {
return aNumber * 7 - 5.2;
}
else {
return aNumber * 78 + 9.3;
}
}
}
class B {
boolean status = true;
Float function opearationB(int: theNumber){
if(status == true){
return a.operationA(aNumber);
}
}
}
In order to correctly test A.operationA(), I would have to write at least three unit tests (aNumber
= 0, aNumber
> 0 and aNumber
< 0).
Now let's say I want to test B.functionB, using black-box strategy, should I re-write the similar three unit tests (theNumber
= 0, theNumber
> 0 and theNumber
< 0) ? In that case, I would have to create a lot of tests each time I use the method A.operationA ...
If the black box constraint can be loosened you can remove all the duplication. I really like Jay Fields definitions of solitary vs sociable unit tests, explained here.
It should be trivial to test class A
in isolation. It has no side effects and no collaborators. Ideally class B could also be tested in isolation (solitary) where it's collaborator's, class a, is stubbed out. Not only does this let you exercise class B
in isolation, it helps control cascading failures. If class B is tested with the real life class A when class A changes it could cause a failure in class B.
At some point collaboration (sociable) should probably be checked, a couple ways may be:
Sorry didn't answer your direct question.